Archive for February, 2008

Non-verbal communication in The Bourne Ultimatum

Posted on:

Nicky and Jason

Tony Gilroy was mentioned previously as the director in Michael Clayton who used the unspoken to full advantage. Taking credit for the screenplay for all the Bourne films would have been enough to solidify him as an expert in his craft.

Indeed, Paul Greengrass’s 2007 The Bourne Ultimatum employed some great subtlety for its genre. Case in point was the unspoken form of communication between Nicky Parsons and Jason Bourne at a diner / cafe. All the scenes between these two characters seem to mimic or hint at the scenes in The Bourne Identity that involved the growing relationship between Marie and Jason.

Where we had the beginnings of the physical romance in the hair cut scene in Identity, we have the two characters interacting through a door only slightly ajar via the reflection in the mirror in Ultimatum.

Where we had an almost full disclosure of the character’s thoughts at the diner scene in Identity, we have a forced silence in Ultimatum.

These are smart characters. It’s not a lack of vocabulary that prevents Nicky from saying what really happened between them in the past – there just aren’t words that are suitable / appropriate. Voicing them would trivialize the sincerely of its memory. But nothing need be said. Jason gets it, we get it and Nicky need only not say something.

Person to Person non-verbal communication.

Non-verbal communication in Michael Clayton

Posted on: 1 Comment

Michael Clayton chatting with horses

I’m a real fan of subtlety. One of film’s greatest strengths is its ability to present intense contextual meaning visually, that is, without words. Great script writing like so many other art forms relies on the negative space, the time in between major milestones and the manipulation of silence.

In Tony Gillroy’s 2007 Michael Clayton, George Clooney does a fantastic job of portraying an inner struggle non-verbally in a scene set in the early morning on top of a hill. Near the climax of the film, he’s drawn out of his car while driving out in the country by something the audience cannot see. We assume that he saw something significant, but we don’t know what.

He strolls up towards three still horses and he proceeds to have a conversation. Granted, no words are exchanged but he exhibits all the reflexes of a conversation. He nods his head, looks away and looks back, shrugs his shoulders as if the horses were revealing all the truths to him about his situation.

The audience knows the context – he has financially just made it through a really tough break, his friend has just died / murdered, he feels lost – and we can infer what’s going through his head. We do not need to be told.

Galloping horses are typically representative of a running train of thoughts – an disquieted mind – and yet here, the horses are calm at the break of dawn. They create a perfect foil and grounding for Clayton’s chaotic mind and the peace it seeks.

Person to self via animal non-verbal communication.

Dripping gold leaf and the most deadly foe

Posted on:

Grendel’s mother in heels

I find that animated features are so closely linked with children’s narratives that when a mature animation comes along, complete with gore and sexual allusions, it takes me a while to adjust (this is a cartoon, they shouldn’t be doing that!). Aside from the more blatant story deviations in Robert Zemeckis CG epic Beowulf, there is one that sticks out the most.

The filmmakers felt the need to exaggerate the terror that Grendel’s mother possesses and the danger that she threatens. There are only a few key steps that are required to really make this happen and in the process ensure that this becomes the blockbuster ode to the Anglo-Saxon heroic oral tradition that it really should be.

First off, let’s cast Angelina as the great object of all male lust – a pretty scary thought, either because of her market value to all the gamers who are dying to see this film or because of the nature of the motivation behind this deviation.

Next, let’s make her more powerful than Grendel. She kills only one man in the epic poem, but our unfortunate CG Beowulf wakes after the victory-over-Grendel-celebration to find all the men in the mead hall dead and hanging from the rafters. Suddenly she is much more monstrous.

Lastly and best of all, the one thing that will make her stature more terrifying than any foe that Beowulf has ever faced, the one thing that will solidify her both in the hearts of all those gamers and in the halls of fear and wonder as stunningly powerful, stunningly beautiful and glowing in all her twenty-first century adaptation glory, is her shoes. Let’s clad her only in dripping gold leaf and heels. Man, if she has time to braid 12 feet of hair, can rip !@#$ up, walk on water and do it all in heels as if it were a regular day at the water cave she must truly be the anti-Christ.