Reel

Anty Saby

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Anty Saby

sabrinaSabrina has super strength and looks after anyone who needs a hand.

Tom Tom Snare

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Tom Tom Snare

tomTom plays drums by day. At night he hunts in the sub Alpine with a cross bow and his trusty dog.

 

Dragon Ryder

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Dragon Ryder

daveA cyclist and dragon boater by day, Dave rides a dragon and wields a lightning infused oar. He wears a helmet for safety.

 

Damon Hunter

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Damon Hunter

damonThe first comic conversion.

A Barber Shop Singer and web programmer by day, Damon uses pitch pipes as ninja throwing stars to kill zombies. He rarely has time to change out of his dressing gown.

 

Animate camera through Photoshop layers in Nuke

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You can use camera-linked lens-in-focal, lens-in-aperture and z fields in a Card node in Nuke to easily line up and correctly scale layers from a 2D image. These fields are normally used to create a pan & tile dome.

Typically, this kind of motion graphic would be accomplished in Adobe After Effects, but after the switch to node based compositing, I find the layer based approach of AE less intuitive.

3D View

The camera’s horiz aperture and focal length constrain the layer’s dimensions.

Here are the Steps

  1. Get 2D elements
    1. In this case I’m using artwork by Nigel Quarless
    2. Export layers as tiff with transparency (if you are using a simple 8bit Photoshop file, Nuke can handle the file directly).
    3. Drag into Nuke DAG
    4. Order them from left to right, front to back
  2. 3d Setup
    1. Add a camera
      • The (horiz aperture / vert aperture) should equal your project settings’ full size format (w/h) ratio. I’m working in HD (1920/1080), my horiz aperture is 24, so my vert
        aperture
        = 24 * (1080/1920) = 13.5.
      • You can leave the focal length at the default 50 for now
    2. Add a Card node (Card1) to the first FG layer
      • lens-in-focal = parent.Camera1.focal (ctrl drag the focal value from camera1)
      • lens-in-aperture = parent.Camera1.haperture (tcrl drag the horiz aperture value from camera1)
      • z = 1
    3. Duplicate Card1 for each additional layer
      • z = (the previous Card’s z value) + .25
        For example Card2.z = parent.Card1.z+.25 and Card3.z = parent.Card2+.25
    4. Connect everything to a Scene node
  3. Animate Camera
    1. Duplicate Camera1 (Camera2)
    2. In the Viewer, lock to Camera2

      Viewer locked to Camera2

    3. Adjust the focal value of Camera1 so that you can see all the 2d layers.
      • in my case, I had to increase the focal value to 135.
    4. Animate the Camera2′s z value
      1. position playhead at the start of the animation
      2. set a key for z = -2.5 (this value will change based on how many layers you have)
      3. position playhead at the end of the animation
      4. set a key for z = 0
  4. Final steps
    1. Add some 3d motion blur if you want
    2. I wanted the last layer to fill the frame, so I added a transform geo node after the card (see the image below)
    3. reformat and write out.
dag

DAG setup

You can see the project for which this was completed on vimeo. Or see my previous post.

Ladies Only 20th Anniversary

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Ladies Only 20th Anniversary from Richard Greenwood on Vimeo.

Known all over as The Digger, Todd Fiander has been shaping mountain biking trails in North Vancouver for over 20 years.

On the 23rd June 2012, we celebrated the 20th Anniversary of one of his most innovative trails called “Ladies Only.”

I shot the video on a Canon 60D with an EFS 18-135mm and cut it together in Final Cut Pro to Jimi Hendrix’s Pali Gap.

In Nuke, I animated a camera move through the layers of the event poster, which was originally created by Nigel Quarless.

 

Just got my first post on nsmb.com!

Send to FFmpeg from Nuke Update

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Ubuntu 12.04 has moved to avconv from ffmpeg and my previous python script to execute a shell script on Nuke’s afterRender callback needed to be updated appropriately.

Additional changes:

  • The function now takes an arg ‘dnxhd’ to output a movie using the avid codec instead of the default x264.
  • the renderSlug configuration option has been added
    • when false: the movie start frame = the nuke project start frame*
    • when true: the movie start frame = 0

* Note: You always have to render from frame 0 out of Nuke regardless of the project start frame (avconv image sequences always start at 0).

 

Execute FFmpeg Command in Nuke AfterRender Callback

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Update: there’s some new code to use avconv insead

Freelancing from home, I don’t have a dedicated render manager. Running Ubuntu 11.10, FFmpeg is the most convenient solution for rendering Quicktime movies for review.

With the help of NathanR and ivanbusquets over at the Nuke forums, I’ve got a working AfterRender callback that spawns a shell subprocess to automate the creation of .mov files from an image sequence rendered out of Nuke.

The Code

Installation

  1. Add the above code to the ~/.nuke/menu.py.
  2. Add sendToFFmpeg() to the afterrender field in the python tab of your write node.

The .mov file should be created one directory up from rendered image sequence.

Note: FFmpeg assumes the image sequence starts at frame 0. At some point I’ll have to add an offset to adjust for those that don’t.